Getting a hero to level four only takes a handful of games, but certain talent choices and even one of the hero’s heroic abilities are locked until you do. You have an overall account level that unlocks bonuses as you progress, but you also have an individual level for each hero which levels up as you play them. Stepping out of an actual game for a second, Heroes of the Storm handles account levels slightly differently. In general, there isn’t much dead time during a game. After a certain point, working as a team becomes more important than having people sit in a lane. Since there’s no need to last hit, you need to make sure you send at least one person to each lane at the beginning of a game to soak experience, but the other two players can be more flexible based on the battleground you are playing on and what the enemy team is doing. It’s also important to note that you reach level 10 in Heroes of the Storm much quicker than other MOBAs, as games will only last a total of 15-25 minutes.Įxperience is gained when someone on your team is near enemy minions or structures that are destroyed. Power jumps occur together and capitalizing on team fights while ahead will compound your advantage. That means, at level 10, your team instantly gets five new and very strong abilities. When one of you gets a level up, you all do. Your team shares experience and you are all the same levelĪnother reason level 10 is such an important moment is because your entire team shares its level. Of course, it isn’t always so black and white, and which Heroic you’ll want to choose is reliant on what Heroes you’re playing with and against. You only get to choose one of your two Heroic abilities per game, and each hero’s options are usually very different Supports can have an offense and a defense Heroic, Assassins can have a choice between bursty or sustained damage heroic, etc. If your team can get your Heroic abilities and start a fight before the other team gets theirs, it almost always goes in your favor. However, level 10 is when team fights start getting serious. This means level one can see large team fights just as much as any other point in the game, especially when contesting the watchtower spots available on some maps that grant vision. You unlock your Heroic ability at level 10, but all the others are usable from the start of a game. You start with all your abilities and can choose between two different HeroicsĮach hero has three standard abilities, a trait-which can be a passive or active ability-and a choice between two different Heroic abilities,the equivalent of an Ultimate-an extremely powerful ability usually with a long cooldown. Certain talents are better than others, but any choice will make you stronger because the improvements you are getting have been designed specifically for that hero. You are more restricted by the limited options in each talent choice, but there’s also no risk of veering terribly off course and wasting gold on an item that won’t help you at all. It definitely doesn’t share the depth of an item build system, but it is significantly easier to understand when playing a hero for the first time. You have a choice between four or five Talents each time, and can choose from a set list determined by your level. At certain levels, usually every three or four level-ups, you are able to choose a Talent for your hero that modifies your abilities or sometimes gives you brand new ones. Items and ability points have been replaced by talentsĪs I mentioned in the last slide, the lack of a currency means items are no longer in the game. You’ll still be in lane to gain experience, push down towers, or hold off an opponent’s push, but you won’t have to carefully watch each minion’s health bar unless you want to and generally the “laning phase,” if you can even call it that, is significantly shorter. The removal of gold means there is no reason to farm minions in a lane. Items have been replaced by Talents, which we’ll talk about next. No gold also means no items, but it doesn’t mean Blizzard has removed builds and customizability altogether. Without last hits, how do you get gold? Well, HotS doesn’t have any sort of gold or currency either. You can still last hit and attack minions to clear waves quicker, but that’s usually all it will do. League of Legends did away with DOTA’s denial mechanic (killing your own minions so your opponents can’t) but HotS takes it a step further by making last hits only relevant to certain Heroes and only if they’ve taken certain Talents-another new feature that I’ll get into on the next slide-that offer increased stats for each kill. Heroes of the Storm deviates from the standard MOBA formula pretty quickly by entirely removing last hitting, the mechanic of getting gold by dealing the final blow to minions.
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